marth smash melee

A quick crouching Falchion poke. dehaze. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. Marth is back in full force, meaning his combo game is just as good as it was before. Very early in the Melee metagame, Marth was seen as a character that relied too much on rolling and C-stick abuse, traits that led to a negative low-level perception of him despite his then-high-tier placement. It is also Marth's fastest option to punish rolls (provided he is close enough) as well as his fastest, Assumes a defensive stance and retaliates against incoming attacks. On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. Before attack, Marth will flash three of the different colors that reflects the attack’s height. When fought on the stage, the track "Fire Emblem" plays instead of the standard music. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ He has a long wavedash, a great SHFFL, and a great dashdance. Marth's counter move is performed while saying "そこだ!" "Soko da!" Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. This led to players questioning Marth's true viability in the metagame, which conicided with a drop to fifth place on the tenth tier list in September of 2010, and a fourth place finish on the eleventh tier list in July of 2013. However, Marth is the perfect combo weight for several characters to exploit. Does a forward vertical slash downwards. Robin (Batman) – Marth. A downward slash forward that deals little knockback. Two of the biggest surprise additions to the SSB Melee lineup are Marth and Roy from Nintendo's turn-based Fire Emblem roleplaying game series. Hikaru Midorikawa. Mew2King himself eventually switched to playing primarily Sheik, and up-and-coming Marth players, such as Tai and PewPewU, frequently struggled to make an impact at tournaments. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. Commonly used when regarding Marth, Marth Syndrome is a term used to show Marth's lackluster killing power. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi). More significantly, while Marth's attacks are very fast in terms of startup, they travel in predictable, low-duration arcs and have high ending lag (his down aerial is an example of this, having the quickest startup lag but among the highest ending lag for a spike or meteor smash). Does a very powerful jumping slash. Marth is back in full force, meaning his combo game is just as good as it was before. Marth's primary strength is his range in his normal attacks; the Falchion grants Marth a very large disjointed hitbox that can allow him to safely attack from a distance. A fast upward swipe while leaning forward. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Spins and performs a powerful downward sword slash forward. It is not particularly powerful regardless of where on the sword it hits, but conversely it shows no mercy juggling opponents when combined with forward smash, up tilt, and other aerials. Marth was known for his deadly combos in Melee. which roughly translates to "It's there!" As such, he is considered to be better relative to most of the top-tier cast in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Learning Marth: A Timeline. In all such instances, the track "Fire Emblem" plays on the stage, which does not occur in any other mode. As one of Marth's staple moves can now be meteor canceled, impairing his ability to finish off opponents quickly and throwing a wrench in the consistency of the infamous Ken Combo, it may seem as if Marth is worse in PAL overall. However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. Marth's three possible victory statements are: "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne", which translates to "This time, victory is mine [right?]. With a large dash-dance window and a disjointed hitbox, Marth has great approach options in this game, both on the ground and in the air. Music associated with him, however, can play in the Underground Maze. Get updates about newly added servers. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 6-7: 50: 4: 100/100/100/90: 30: 40: 15/7: 1-5, 25> Nair (Hit 2) 15-21-10: 361: 50 Marth climbs onto the stage and does a downward sword slash. Oddly, the Falchion's tip doesn't have a hitbox at all; the "tipper" hitbox is instead located at the middle of the blade. Marth Sword Streak – Shadow Sword. Sweeps his sword on the ground towards the front, then towards the back. However, because other top-tier characters, such as Fox and Sheik, were also noticeably nerfed, Marth has an easier time fighting against them, improving his matchup spread overall. Marth … Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. 11 videos Play all Marth Tutorials - Super Smash Bros Melee SSBM Tutorials FASTEST Ways to IMPROVE at Super Smash Bros. ft. Captain Faceroll - Duration: 6:27. Pichu: Complete Event 37. Hitbox only exists on Marth's right arm arm and his sword, meaning that foes close to the ledge Marth is hanging on can avoid the attack. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. Voice Actor The Ken Combo is probably the most famous Marth combo of all. Marth swings his sword across the ground towards the front and then toward the back. 2. Availability Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. The knockback of the move is strongest on the tipper hitbox of the sword, otherwise being rather weak when untippered. Recovery Use side-B recover in the air. This attack can hit twice on a grounded enemy. Ultimate's VS mode. Marth is the fifth best character in the game under Shiek, Falco, Fox and now Jugglypuff. Upon briefly returning to the scene in 2012, Ken notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. It can be used to get kills at low percentages, by knocking the opponent off the ledge, or on the edge as opponents make their way back toward the ledge. 1. open menu. Press J to jump to the feed. Unlockable Marth sweeps his sword across the ground. Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. Marth is voiced in Japanese by Hikaru Midorikawa, who reprises his role from the 1996 animated adaptation of Fire Emblem: Mystery of the Emblem; as Fire Emblem had, at that point, yet to officially make its debut overseas (aside from dubs of the animated adaptation), Marth's Japanese voice is used in all regions. For most of his attacks, the sweetspot hitboxes have the lowest priority, so they only hit if none of the weaker hitboxes connect on that frame. Notes - strong hit frame 5, can do 10 or 13% damage. The last hit launches opponents away. Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. Ultimate's VS mode. Great Fray Smash Brothers Deluxe) was the sequel to Nintendo 64 title Super Smash Bros. and one of the initial releases for the Nintendo GameCube in late 2001 in America and Japan. Marth also has very strong punishes against the majority of the cast, and can cover the vast majority of edgeguarding situations in the game with the proper execution. Very fast and long ranged. Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. Just like his quick edge attack, opponents can avoid the attack if they are close to the ledge Marth is currently hanging on. Marth has a slight disadvantage to Sheik at higher levels of play(3-5) but get raped by her at the scrub-mid level. On the other hand, Marth finds himself in a roughly reversed situation against Fox and Falco, two of the only characters who can dictate the pace of neutral against him; while he has an easier combo game on them, they hold a significant advantage in neutral with their superior speed and strong projectile, respectively, keeping their matchups close to even. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ The one stop hub for all of your Smash Bros. servers! Marth swings his sword overhead forward towards the ground. Does a vertical slash, has little knockback: incapable of KOing. Login. This website hosts a huge directory of servers for the popular franchise, Super Smash Bros™! Tier: Low 2-C, possibly 2-B, higher with Spirit Amplification Name: Marth Origin: Super Smash Bros. Super Smash Bros. Melee (大乱闘 スマッシュ ブラザーズ DX, lit. It can also set up aerial combos. Slams the opponent to the ground, sending them behind him. Ness will constantly self-destruct. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Mode with all fourteen starter characters, or play 400 VS. matches. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. Super Smash Bros. Melee features 25 playable characters in total (26 if counting one character's transformed state as a separate character). Marth was also made slightly lighter, which slightly impairs his survivability, but allows him to escape several of Fox's waveshine follow-ups. Marth swings his sword diagonally forward. Marth's down tilt and Shield Breaker act as good edgeguarding options, with the former being a semi-spike and the latter have a large hitbox. Members. In Super Smash Brothers Melee, released in 2001, Marth has the fourth-longest grab hitbox in the game, behind Young Link, Link, and Samus, and the longest non-tether grab hitbox. Both hits connect easily, and can follow up into each other. However, because other top-tiered characters, such as Fox and Sheik, were noticeably nerfed, Marth has an easier time fighting against them, improving his matchups overall. 2 Universe Marth. His weight does not enable him to survive powerful attacks, while also being enough to be vulnerable to combos such as Fox's waveshine combos in NTSC regions (although he is light enough to not be waveshined in PAL regions). He has a long wavedash, a great SHFFL, and a great dashdance. Like several other top-tier characters, Marth was nerfed in the PAL version of Melee. and "Like I would let you!" Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Slowly gets up and performs a quick horizontal slice upwards. Marth performs a quick upward sword strike while jumping. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. Marth has an even matchup with Falco and has a slight advantage over Fox with (6-4) matchup. This variation has significantly increased knockback, but must be done at close range. Does a fairly powerful horizontal slash. Vampire (Spooky Melee) – Marth. r/SSBM: A competitive Melee focused extension of the reddit Super Smash Brothers community. In particular, his up throw can chain throw most fast fallers at low to mid percentages, and it can directly segue into an up tilt or an aerial, and can be used for KOing at high percents on a platform due to being the third strongest up throw in the game. PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 100 players in the world in Super Smash Bros. Melee. An upward slash forward that deals small vertical knockback. Sayaka (Puella Magi Madoka Magica) – Marth. Marth may win the neutral game against these characters, such as Captain Falcon, Jigglypuff, and Sheik, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. All twelve playable characters from the original Super Smash Bros. return and are joined by thirteen new characters, including Marth and Roy.. During the Japanese development, Marth and Roy were intended to remain exclusive to the Japanese version and … At high percentages, it is an effective KO move, KOing reliably at 130% and above when tippered. https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) Marth pushes the opponent forward, tripping them with his leg. Number of Jumps He might look cute and cuddly, but Pichu packs a punch! Another problem for Marth is his lack of defensive options. As stated before, if Marth fails to kill his opponent early (before ~100%), it may take upwards of another 25-50%, sometimes 75% when regarding Dream Land N64, to kill them. Tiers > SSBM > Marth Marth's Super Smash Bros. Melee tier match ups. Trips the opponent with his leg as he pushes them forward. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh? This attack will turn Marth around in the air. ... Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. The Trope Namer is the star of the first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light), Marth.Marth made his and his series' Western gaming debut note in Super Smash Bros. Melee: over a decade after the first Fire Emblem game was released in Japan. Marth holds his sword over his head before doing a powerful overhead downward slash forward. It's the 4th longest grab range overall and the single longest non-tether grab. Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… Gender: Male Age: 16, based on his Shadow Dragon incarnation. KOs at around 100%. Marth dashes forward and does a horizontal slash with his sword. Hitting at the tip of the blade will. COMBOS. KOs at around 100%. The move is easily used in the middle of a combo (though DI must be correctly read); it can be used as an alternative (instead of a down air) to finish a Ken Combo. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Press question mark to learn the rest of the keyboard shortcuts Shortly before the third tier list iteration (June 2003), Ken won Tournament Go 4 with Marth, introducing the uses of dash-dancing, chain throwing, and a higher focus on spacing and aerial combat, including the creation of the infamous Ken Combo. Although Dolphin Slash travels far vertically, it travels marginally horizontally. Marth's primary flaw is his lack of kill options. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. This forces Marth to rely on killing at early percents (fortunately, this is something Marth is very good at). Marth also has access to a grounded meteor in his Dancing Blade. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. Tier Marth, The Hero King, made his first debut to America in Super Smash Bros. Melee, even before his native series, Fire Emblem, made its way into the States. On the downside, his ability to punish approaches is somewhat limited in comparison to other top-tier characters due to his lack of a projectile and the short hitbox duration of his moves. Another downward slash that deals weak knockback. Decent KO option. Useful for both offensive and defensive. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. This video will be a guide on Marth practice drills. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. Despite his low technical learning curve, many consider Marth to be one of the most difficult characters to play at high levels due to the intricate spacing ability required of top-level players to overcome his aforementioned flaws. 1. Listen to all the actors who have voiced Marth and vote for your favorite. Flips onto ledge with a quick downward diagonal slash downwards. Marth is now considered by many to be a soft counter to Falco (and sometimes even Fox), as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake. Time it so by the time the opponent is right back at the ledge, the third swing comes out. Marth was known for his deadly combos in Melee. Sweeps his sword on the ground, front to back. As it pokes out and is a. Marth also has a multitude of good movement options to approach and pressure with; his dash-dance and wavedash are among the longest in the game, complementing his already-impressive range extremely well. Best Match. A quick upward sweeping diagonal slash with high range and relatively high damage. His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. Crouches and performs four quick sword strikes forward. Introduction: Hello, my name is Tai (@TeeAyEye), and I am a Marth player hailing from the dry deserts of Phoenix, Arizona. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). This move can charged to increase its power and will break a shield in one hit when fully charged. Learning Marth: A Timeline. Hikaru Midorikawa. Monday Morning Marth; When’s Melee; Podcast; Staff; Support Melee Stats open menu. While its uses for KOing are somewhat situational, it can set up tech-chases well, as well as free jab resets. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Has good horizontal reach. Stabs at the ground. Attacks Hitbox Active FAF Base Dmg. Marth holds the Falchion over his head before doing a powerful overhead slash in a similar fashion to his forward smash. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. Most notable, however, is his down aerial, which acts as a powerful spike in NTSC regions, and an equally powerful meteor smash in PAL regions; it can KO reliably even as low as 40%, and many of Marth's attacks can easily combo into his down air, most notably his forward aerial as part of the Ken Combo. He might look cute and cuddly, but Pichu packs a punch! However, if Marth fails to do so, he suffers from something known by the Melee community as Marth Syndrome. In addition, he is also lighter and his air speed is lower; hindering his endurance and making him even easier to edgeguard. In Classic Mode, Marth can appear in one-on-one matches, team battles alongside Link and Zelda, and as a metal opponent in the mode's penultimate stage. Marth performs a multi-hit sword combo that can be altered by holding up or down on the control stick. ", Marth is the only newcomer and unlockable character to have a. Marth and Roy both use their swords for every attack except their pummels and throws. Marth's sprite in this game uses the basic structure of th… Listen to all the actors who have voiced Marth and vote for your favorite. Hikaru Midorikawa. Can chain throw fast fallers at low percentages, and is the third strongest up throw in the game. Deals moderate knockback. Marth In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Marth on any difficulty. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. No Very good for setting up combos, but has high ending lag. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. Does a very powerful vertical slash. Despite this, new innovations in the modern metagame by the aforementioned PewPewU and PPMD, as well as arguments centered around Marth's frame data, as compiled by various community members such as Kadano, have maintained Marth's viability and changed several opinions concerning his tier placement.

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